AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games on Android in Croatia: Q1 2022
Explore the performance of the top 5 sandbox-like games on the Android platform in Croatia during Q1 2022, featuring trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 sandbox-like games on the Android platform in Croatia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends:
Rec Room - Play with friends! saw fluctuating weekly downloads, starting with 1.5K at the end of December 2021 and peaking at 4.1K in mid-January. Downloads then gradually declined, ending the quarter with around 2K. The game had a steady increase in active users, reaching a peak of 5.1K in mid-January before gradually declining to approximately 3.4K by the end of March.
Roblox experienced a consistent trend in weekly downloads, starting at 3.7K and maintaining similar numbers throughout the quarter. Weekly revenue peaked at approximately $13.7K at the end of December but saw a general decline, stabilizing around $5.7K to $7.1K towards the end of March. Active users hovered around 160K, peaking at 169.9K in late January before settling around 153.6K by the end of the quarter.
Craft Earth Boy had a significant peak in downloads at the end of January with 5.1K, but numbers dropped sharply to around 263 by the end of March. Active users followed a similar trend, peaking at 8.9K at the end of January and declining to approximately 3.1K by the end of March.
Town Building Life Simulator displayed stable weekly downloads, ranging from 1.1K to 2.6K throughout the quarter. The game generated minimal revenue, with a peak of $18 in early March. Active users remained relatively steady, peaking at 6K at the end of January and gradually declining to around 4.3K by the end of March.
Craft World - Master Block 3D saw a peak in weekly downloads at the beginning of March with 3.2K, but numbers dropped to around 657 by the end of the month. Active users peaked at 9K in early March, but this number decreased to approximately 3.9K by the end of the quarter.
These trends highlight the varying performance of sandbox-like games in Croatia, with some apps experiencing peaks and declines in downloads and active users, while others maintained more stable metrics. For more detailed insights and data, visit Sensor Tower.